![]() Their business model is extremely quality centric, and they will reject most pitches without saying why. Nintendo is VERY selective about giving these out, and they will usually expect that you have released a product in the past, or have your game nearly finished, or have a pretty substantial resume and a working demo. In order to get involved with the Nintendo Switch, you need to enter their development portal, and then email Damon Baker for Nintendo of America, or their corresponding Nintendo of Europe person, and make a Pitch for the devkits. There is a special editor we wrote which handles the actual level design, and things like tileart placement and rendering, rendering-to-texture for runtime drawcall reduction, collision placement, event scripting, enemy placement, dialogue sequencing, cinematics, and many other aspects. Unity handles the heavy lifting, because you DO NOT want to write your own engine for a new project, unless you plan to make an engine instead of a game. We are working within the Unity engine, and within a framework we built for the game in C#. Proof: We have a tag on our site calling out our AMA for today, at bottom of page: We'd also love to discuss our development for Hazelnut Bastille, which you can find linked below. We'd love to share with you our experiences as a small studio, in terms of planning, scope control, resource management, team building, social cohesion, business, marketing, development and design, and our experiences transitioning into game development from earlier skillsets and fields. We are made up of professionals from the game industry, computer science, and art and architecture, and we work with some incredible contractors for music composition, among them Hiroki Kikuta, best known for his work on Secret of Mana. HB was also recently funded for over 100,000 USD, and is coming to Windows / Mac / Linux / Nintendo Switch / PS4.Īloft has been active for around 5 years now, and was made an LLC in March of this year. We have several smaller projects in development as well, and we have submitted a game for Ludum Dare 40 (Coming in second of 6175 overall), but Hazelnut Bastille is the Project which we are being most public about at this time, and which will release first. We are currently developing two major titles for release, Hazelnut Bastille, and Sticks & Starships, which are being headed by separate people, but with some common team. We are Aloft Studio LLC, a small member-managed game development studio working in North America. Follow us on Twitter or Like us on Facebook!įacebook Twitter Instagram Calendar Please check out our Rules and FAQs.Email us at Step-by-step guide to doing an AMA.See more on our comment removals policy here.Attempting to bypass this rule by adding a ? to a non question will result in a permanent ban.All initial responses to posters must contain a properly punctuated question.Requests should be posted in /r/IAmARequests.See here for tips concerning proof and examples.If it must remain confidential, you can submit proof on our website so we can verify you and your claims. ![]() Proof should be included in the text of the post when you start your AMA.Explanation and examples of this rule can be found here.Something uncommon that plays a central role in your life, or.I'm the director and producer of Boris Karloff the Man Behind the Monster Managing Director and Founder of Northpoint Business Advisors, a B2B management consulting firm Lipov is the Chief Medical Officer at Stella, a leader in the research and treatment of post-traumatic stressĮxecutive Performance Coach, Compared to Wendy Rhodes of "Billions" by the Wall Street Journalĭigital marketing researcher on display ads, browser cookies, online privacy, and Europe's GDPR. Consider supporting our PatreonĪMAs are scheduled in Eastern Time (GMT -0400). Submit an AMA Request an AMA Please check out our Rules and FAQs Click here to schedule an AMA on our calendar.
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